

Switching over to the multiplayer Battle Mode yields an opposing force of controls, actually feeling heavy, sluggish, and unresponsive. The frustration even has you question whether you should pick up speed and bomb upgrades that are revealed or burn them off the board. If you don’t hit the gap just right, you’re left staring at a barrier while the fuse on your bomb dwindles or overshooting and heading down the next alley, likely into the embrace of an enemy. This annoyance is compounded by a movement system that requires absolute precision in your turns. On larger boards with a cooperative partner, too much distance apart can cause one of you to get lost off-screen or covered by the interface. This odd perspective makes it difficult to maneuver around the grid-like stage. For likely presentational purposes, the camera lens in the Story Mode is isometric, which is fine, but tilted at an angle, which is not. Part two consists of the boss in a massive mechanical form, where blasting the weak spots becomes a tedious chore rather than an exciting climax.Īfter clearing the Super Bomberman R campaign in roughly two hours, you’ll feel unfulfilled, a little cheated, and somewhat frustrated with the death dealing controls. On the other hand, luck takes the forefront in part one of the boss battles, where the Dastardly Bombers have a chess-like mastery of finding a safe spot away from the blast zone. You’d think this would bolster the strategic requirements, but in practice placing well-timed bombs with a dash of luck takes care of the objectives.

New mechanical enemy types are introduced to hinder your progress, such as jumping grasshoppers, drill-tipped drag racers, bomb eating chompers, and others. Each board presents a winning condition of finding keys, flipping switches, rescuing hostages, or clearing out every last baddie. It sets the scene by introducing an evil mastermind bent on destroying the universe with the help of his Dastardly Bombers, five sinister, yet easily flappable, underlings who helm the boss battles at the end of each world’s eight stages. If you ignite Super Bomberman R’s Story Mode first, you’ll have to suffer (or skip through) some pretty bad, Saturday morning anime-inspired cartoon cutscenes. However, with minimal content options, an obscenely brief solo campaign, and frustrating controls, the $50 price tag is far too steep to recommend as a launch day purchase. It seems perfectly suited to complement Nintendo’s quirky new console, and if it were a budget-friendly eShop offering, Super Bomberman R would have been.

Its staple gameplay of blasting walls and incinerating enemies (and friends) has burned fond memories into many gamers nostalgic minds, making it an easily recognizable series. A blast from the past, Bomberman games have lit their little fuses for decades now, popping up every now and then in different forms on different platforms.
